Tuesday, September 27, 2011

Quantum Duel Mechanics

Choose spells. Take turns with your opponent hitting each other with spells until one of you die.

Wait what are the rules of duels and how do they work? Let's see what the youngest Bane has to say:

Okay. Deep breaths. Ready. Go. I plant myself in front of the Flame Guardian with intentions to make it wish it was never conjured. Before I can get too close though, the forces of magic snapped underway of the collision between my magical presence and the Guardian's. Instantly, a duel circle surrounds me and one more Guardian joins the fray until the circle is locked for more foes. My novice death deck slaps the inside of my small circle after worming its way out of my backpack, pulled by a magical attraction. Next, pips are given out from the center of the circle. I get a power pip because my gear is highly charged to receive it. I have seven cards that were randomly pulled out of my deck floating in front of my face. I have a power pip. My wand still has about twenty mana wisps in it. I point my wand at my ghoul card, spilling two mana wisps onto it and losing my power pip. It has been activated. I slowly and meticulously begin to draw the symbol for the school of death. The spell is consumed. The magic is released. The duel begins.

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